Augmented Reality in TDA?

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seemann
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Augmented Reality in TDA?

Post by seemann » Tue Jan 29, 2019 11:18 am

The current TDA is already a lot of fun; one thing is still missing - is a SW update in the direction of "Rouvy Augmented Reality" planned?

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Tacx Video Production
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Re: Augmented Reality in TDA?

Post by Tacx Video Production » Sat Feb 02, 2019 11:38 pm

seemann wrote:
Tue Jan 29, 2019 11:18 am
The current TDA is already a lot of fun; one thing is still missing - is a SW update in the direction of "Rouvy Augmented Reality" planned?
It was actually partly developed, at least BKool/Veloreality style of it is working quite well right now with past & downloaded performances in one of their alpha versions. The main issue was the server choice & this needs to be replaced before Avatars of live opponents can be released, hopefully, because if they are not then quite frankly TDA will obviously fail as a project in the long term, but that will be a few years down the line.

matticooper
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Location: cumbria

Re: Augmented Reality in TDA?

Post by matticooper » Sun Feb 03, 2019 6:58 pm

i hope they sort this out.

Tacx high quality videos with augmented reality (without the awful fake gradient signs of rouvy....) would be a fantastic program. Best points of zwift on real world courses... The avatars need to be realistic graphically but even more importantly in sync real time as in zwift at present to give the sense of competition. Would probably be best at first to limit the number of courses to have enough competitors on each course.

I look forward to this :)

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